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PK System

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The basics are as follow : There are normal Temperions, and Murderer Temperions (PKers). When you attack a player, your name becomes pink, means you are in PvP Status (it lasts 1 minute from the last attack). In this Status, any other player can kill you without getting into Murderer Status. When you kill a player, you will get a pvp win, when you get killed by a player, you get a pvp defeat. When you PK a player without him attacking back, you get a PK kill. When you kill a player with Murderer Status, you will gain 100 tendency. You won't gain tendency if you are in Murderer Status. When you kill a player and the player didn't attack back, you will get into Murderer Status, and your tendency will be negative ( -X )based on the opponent level (-30 000 is the cap of negative tendency, and on character tendency information will show as MAX in red). If you die without attacking back in Murderer Status, your negative tendency will decrease by 100 until you get back to 0 (normal status). Many players in murderer status ask for "Clean", that means they wanna be killed until they get to normal status again.

To activate PVP you must press your pvp key (Ctrl) and attack.

Certain areas and conditions do not allow the initiating of hostile actions against players.

Can not target or initiate PVP when under level 10. Can't target Party, guild, or corps members.

PK Areas

Non-PK Areas

Tendency

Tendency is a value that represents your status. You can view your current tendency in your Sociability tab on your character information.

When you PK a player you gain tendency based on your level compared to their level. Tendency only changes when one player involved does not fight back. If both players are flagged for pvp, tendency will not change.

If you PK a regular player (positive tendency) you will lose tendency. If you pk a murderer, (negative tendency) both the killer and the killed players will gain +100 tendency.

Tendency Gains

    • PKing a player close to your level (yellow emblem) or higher level than you (orange or red emblem) will give you roughly -100 tendency.
    • PKing a player lower level than you (blue emblem) will give you roughly -1000 tendency.
    • PKing a player lower level than you (green emblem) will give you roughly -3000 tendency.
    • Pking a player much lower level than you (grey emblem) will give you roughly -(a lot!) tendency.