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Damage

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UNDER HEAVY CONSTRUCTION

Check out this Damage Calculator before going in more detail: [1]

Introduction

Definitions and Terminology

The following terms and abbreviations are used throughout this page:

Character Screen Variables

STR = Strength

DEX = Dexterity

INT = Intelligence

CON = Constitution

MND = Mind

SRAtk = Short Range Physical Attack Power

LRAtk = Long Range Physical Attack Power

MagAtk = Magic Attack Power

CAD = Critical Additional Damage

SCAD = Skill Critical Additional Damage

Off-screen & Other Variables

SkD = Skill Property Damage

TMagD = Total Magic Damage

WepPhysD = Weapon's Physical Damage (short range & long range)

WepMagD = Magic Weapon Damage

XSRE = Accessories' total additional damage (i.e. Reinforced-tier accessories). There are only two types: Physical and Magic.

Primary Damage

Short Range Attack (Melee)

Short range physical damage is affected by primary stat STR.

Total short range physical damage = SRAtk = [STR x 0.2] + WepPhysD + XSRE(Physical)

Here [x] is the greatest integer function.

Long Range Attack (Ranged)

Long range physical damage is affected by primary stat DEX.

Total long range physical damage = LRAtk = [DEX x 0.2] + WepPhysD + XSRE(Physical)

Here [x] is the greatest integer function.

Magic Attack (Magic: Water, Elec (Lightning), Fire, Wind, Curse)

All 5 property magic damage within this category follow the same format, and is affected by primary stat INT.

Total magic(property) damage = TMagD = [INT x 0.3] + MagAtk + SkD

Here [x] is the greatest integer function.

Trap Damage (Magic: Light)

All traps are considered LIGHT property attack damage; therefore, it is affected by primary stat MND.

Total trap damage = TMagD = [MND x 0.3] + MagAtk + SkD

Here [x] is the greatest integer function.

Magic Attack Power Calculation

MagAtk = WepMagD + XSRE(Magic)


Secondary Damage

Damage over Time (DoT)

All DoT properties in this game are NOT affected by any additional property nor any primary stats and the same group/skill damage types do not stack (one icon per DoT).

Healing over Time (HoT)

HoT (Heal-over-Time) Skill: Formula Changes

Current => HoT Skill + MND *0.3 + Property or Magic Attack (Old Formula)

Changes => HoT Skill + (MND *0.3 + Property or Magic Attack) / 5 (New Formula)

HoT is adjusted to not generate critical damage. (One time Heal Skill will have critical.)

a. Skills that will not perform critical - Restoration, Rejuvenation

b. Skills that will be affected by MND, Property attack, and Magic attack - Rejuvenation, Wound Care, Healing Totem, Summon Healing Fairy, Natural Healing

c. Adjustment for skill downtime (Skill's effective period = down period) Healing Totem : Increased Down time 7.2 Sec (30 Sec) Summon Healing Fairy : Increased Down time 10 Sec (30 Sec) Natural Healing : Decreased Down time 17sec (10 Sec) Continuous HP Recovery (Property) : Increased Down time 10 Sec (20 Sec)

Skills related to HoT will be affected by additional MND, Property attack, and Magic attack.

HoT Skill Changes Details

Sacred Hand Skill downtime: 7sec -> 35sec Duration of skill: 20sec -> 15sec Range of Healing spell: 45 ~ 100 -> 61 ~ 133

Restoration Skill downtime: 4.9sec -> 30sec

Lesser Party Heal (Protector) Skill downtime: 18.4sec -> 40sec Duration of skill: 20sec -> 10sec Range of Healing spell: 43 ~ 87 -> 87 ~ 174

Rejuvenation Skill downtime: 2.8sec -> 30sec Duration of skill: 10sec -> 20sec

Wound Care Skill downtime: 4sec -> 35sec Duration of skill: 20sec -> 15sec

Free Fall

MP Damage

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Critical Damage